Sunday, February 21, 2016

Digital Blog Post #C

In most cases today students find school and the idea of learning to be the equivalent of having to clean their rooms and do laundry, which is daunting and boring. If the tasks that students were assigned more pleasurable then they would not hesitate to engage and complete them with a sense of accomplishment. One of the ways that students could become more interested in their education is through gaming. Many children are acquainted with some type of technology most commonly iPhones, iPads, tablets, computers, etc. so why not use digital games for learning. With all the many technological advances there have been many software programs developed to incorporate learning as its main focus using games.  In order to engage the students the software must involve what they enjoy or are interested in. (Raymer, 2011) The more enjoyable the game the less a student is likely to think "what is the purpose of this?!"

                                
Secondly there are strategies for using games with students that can prove to be very effective.  By combining games that target a combination of skills instead of just a single skill. For example, if a games objective is for Maddie to learn to subtract, she must then pop 5 of the party balloons, before they fly away, until there is only 5 left. While she is popping the balloons she focuses on doing so before they fly away rather than counting to see how many are left. Causing them to be more game savvy than problem solvers. Also not basing the students knowledge on whether  or not they did well by recognizing how many points he/she earned or if they won or lost. Unlike this website which strictly focuses on the material,  instead of the student learning by playing a game. While games are fun, teachers and parents should use caution while their child is online, by discussing appropriate content or even by playing the game with them. (Maloy et al., 2013 p. 175)
                              

Lastly software such as Intelligent Tutoring Systems (ITS) unlock more opportunity for students, while the system tests the students knowledge it also allows for students to track their progress. These systems are similar to human tutors asking questions and gathering responses. With these systems students are able to have somewhat on hand tutoring. Helping to apply learning skills and become better at taking assessments. Each ITS is said to be equal to having one teacher per one to three students vs. one teacher per 20-30 students per class. These systems have shown great improvement in students learning, particularly in math. While I would not ever think these systems could replace the position of a teacher they surely provide more help for students allowing for an equal education. (Maloy et al., 2013 p. 176)
                
Resources:

Dinesh, A. (1998). Online Educational Games and Worksheets for K-12! Retrieved February 21, 2016, from http://www.ezschool.com/index.html
Drapal, J. (2016, February 21). Games the Next Big Thing [Photograph].
               
Maloy, R., O'Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education Inc.

Raymer, R. (2011, September 28). Gamification: Using Game Mechanics To Enhance ELearning. Retrieved February 21, 2016, from http://blog.empowerlms.com/index.php/gamification-game-mechanics-enhance-elearning/


Students Playing Video Games to Learn English. (2013, May 23). Retrieved February 21, 2016, from https://www.youtube.com/watch?v=idCOgNR8U-g 

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